Making the ad the part of the game you'd miss.
Highlights from the conversation.
Max Albert is CEO of adrenaline interactive, a company that leverages AI to help advertisers reskin video games to their brand. The work is virtual product placement done right: instead of an interruptive ad slapped over gameplay, a brand becomes endemic to the world a player is already in. If you played Fortnite during the company's Dr. Squatch campaign, you might have seen Sydney Sweeney's new soap line laying around the battlefield — a placement Albert jokes puts adrenaline in the social impact space, helping gamers find soap for the first time. He likes to point at FIFA: the billboards along a virtual stadium would feel weird if they weren't there. That is the level of immersion adrenaline chases across every game it touches.
He started the company about 18 months ago, but his path into it runs much deeper. In March 2022 he quit a nine-to-five at Ford Motor Company to start a game studio in Ann Arbor, Michigan, where a popular NFL title and a racing game drew brands wanting to insert themselves authentically. Albert kept building software to make that easier until he realized the software was the business. He is a gamer first — his co-founder Walt, former director of programmatic advertising at Nike, is the advertising brain. Albert's own origin story is a Mario Kart tournament at his local library at age 14, where a hundred-dollar GameStop gift card made him feel like Elon Musk. He programmed his first game at 16.
Albert sees AI as inseparable from the product itself: he does not think virtual product placement is even possible without it, from generating the inserted product to matchmaking advertisers with the right game for their objectives. He is also out to debunk what gaming has become. Contrary to the lonely-gamer stereotype, he argues, gaming is now everybody — there are more women playing games in the US than men, and properties like Candy Crush, Wordle and LinkedIn games have made it a genuine phenomenon. For the past 30 years advertisers and gamers were stuck in an adversarial relationship; Albert's whole pitch is that their goals can be aligned, with ads that are impressive content in their own right.
What drives him now is partly a lesson in letting go. This is his first venture-backed business, with a bigger team and a more complex product than he has ever managed — and a self-described control freak is learning to trust people to execute a vision he can no longer live inside of every part of. He believes culture is the only real competitive advantage a very young startup has, and he hires for it relentlessly, looking for proven operators but also for asymmetric people, diamonds in the rough. His white whale is getting beauty brands into Candy Crush. His advice to new founders is blunt: do not settle, because B players cost you cultural momentum you can never get back.
Read full transcript of interview
In this conversation: Jim Patton (CTO Studio) and Max Albert (CEO, adrenaline interactive).
Let's start out — tell me your name, your title, and the name of the company.
My name is Max Albert. I'm the CEO of adrenaline interactive. We leverage AI to help advertisers reskin video games to their brand. I started the company 18 months ago.
Walk me through that journey — from the initial idea to getting it off the ground over the past 18 months, and where you got.
My story starts in March of 2022. I quit my nine-to-five job at Ford Motor Company to start a game studio in Ann Arbor, Michigan. We had a really popular NFL game and a popular racing game. Brands wanted to insert themselves into the game in authentic ways, and over time I made software to make it easier. Eventually I was like, hey, I should just make a company that just does this.
Target audience and customer base for the company?
We really like working with automotive, CPG, and retail companies — companies that are really into the gaming scene and want to make sure they leave an imprint on this community that I love.
AI is becoming such a thing in the past couple of years. Has your company had to pivot to embrace AI, or how are you integrating it?
We were AI-enabled right from the start, and we knew AI was going to be a huge part of our business. I don't actually think that virtual product placement in video games is possible without AI.
There's so many layers to it. I mean, just generating the product that's inserted into the video game — that's enhanced by AI. But also the matchmaking piece, helping advertisers find the right game to meet their objectives. That's all facilitated by AI now.
You guys were responsible for the Sydney Sweeney and Fortnite success. Let's talk about that. You've described what your company does from a tactical standpoint — for the people who don't understand tech that well, tell us that story as an example of how you see it implemented.
Yeah, totally. We worked with Dr. Squatch soap and Sydney Sweeney to insert her new soap line into the video game. It's just endemic in the scene. So if you played Fortnite, you might see Dr. Squatch soap kind of laying around the battlefield.
The running joke is that we're actually in the social impact space, helping gamers find soap for the first time.
In gaming — I know as a gamer myself, it's a finicky group of people, ready to pull out the pitchforks if they feel like they're being taken advantage of. But it seems like you've found the sweet spot. How do you find the sweet spot between advertising to gamers without exploiting them?
Totally. I think a lot of people in the industry feel like advertisers and gamers have this adversarial relationship, because for the past 30 years advertisers have served these interruptive ads known as interstitials that have really harmed the player's experience. But actually, advertisers are constantly trying to finance the games that we love so much and serve ads that are impressive and content within themselves. So really it's all about making it possible to align those goals. Everything that adrenaline is about is technology that makes the ad experience super authentic.
It's almost weird to not have the ad there, actually.
I feel like immersion is such a big thing with gamers. You see an ad shamelessly shoved down their throat and it breaks that immersion — but you've found that sweet spot to make it feel like an organic part of that world.
Absolutely. The example everyone always uses is, in a sports game — if you're playing FIFA soccer and you see the billboards on the side of the stadium, if those billboards weren't there it would almost be weird. That's kind of the level we're trying to facilitate with all the product placements we do inside our games. For some brands it just doesn't make sense stylistically — it would take people out of the immersion. But adrenaline is all about finding those immersive opportunities.
In your personal life day to day, and at work as well — are there any AI tools you use on a daily basis?
Yeah, I use Claude Code all the time. I'm a big fan of Claude. He feels like my best friend at times.
You're telling me you guys are doing the official FIFA game?
Yeah, we're doing that.
How'd you guys get in bed with FIFA? It's a huge organization.
We're really excited to be partnering with FIFA Heroes. It's the new FIFA game coming out during the World Cup, and we're facilitating some branded placements inside that game. The game studio making it is called Enver, and the CEO of that company, Kyle, is a good friend of mine. He's always in search of ads and revenue growth that don't harm the player experience, so it was really an effortless alignment.
What are some goals for your company in the coming year and down the road?
The goals for my company are really just to integrate into more games and facilitate more ad placements — and make them more effective too. We're constantly trying to bring new products to the table that make it easier for advertisers, game developers, and gamers to have a great experience.
As a gamer — if you could get into one game franchise that you either grew up with or just love — what's your white whale?
Oh man, if I could place products into one video game — this is actually kind of a surprising answer, but I would say Candy Crush, for sure. Candy Crush, people may not know this, but it's 82% women between the ages of 34 to 56, and 31% of those gamers have household incomes of a hundred thousand dollars or more. They're shopping for the whole family, so it's a really great fit for beauty brands. We're seeing a lot of beauty brands in my network want to get into gaming, and that property in particular would be a spectacular fit. So crossing my fingers one day we can get some beauty products in there.
That's great. Let's talk a little bit about your Hearthstone background and eSports championship. You have a strong background as a gamer — paint that journey to this company. You've grown up playing games, you have this experience, and that makes you a great fit for this idea. It's the passion, not just, "how can I exploit this group of people who I know spend money on things." It's close to you.
Yeah, I'm a gamer first. My co-founder Walt is the former director of programmatic advertising at Nike, so he's kind of the advertising brain — but I'm always the gamer of the group. I started my gaming love when I was 14 years old at my local library at a Mario Kart tournament. The grand prize was a hundred-dollar gift card to GameStop. I won every month for like three years. I never felt richer than being 14 years old with a hundred-dollar gift card at GameStop, because I could buy the top-tier game with the deluxe package. I felt like Elon Musk whenever I won. So I'm really big into gaming, and I learned how to program games — I was super young too, I programmed my first game when I was 16 years old.
I just love it, and it's such a special community. Contrary to popular belief, I think a lot of people think of gaming as lonely, but actually it's such a big community, and some of my best friends all come from my gaming background.
Games now — you have live service games, you have big triple-A games, you have stuff like Arc and Marathon that are hitting this $40 price point. There's so many different kinds of games. Where —
I think I can pick up on something there, because the really interesting part about how gaming has evolved is — it's not just the hardcore stuff anymore. Obviously there's still Hearthstone and Call of Duty and Marathon and Arc, and that's awesome, I love all those titles. But what I'm really fascinated by is the growth of like Wordle, the LinkedIn games, chess, and all these other things. Candy Crush is a great example. There's a lot more people gaming constantly than you'd ever expect. Another myth I'd love to debunk in this interview: there are more women playing games in the US today than men in the US. So it's really everybody. It's a phenomenon.
My mom — I'll be back home and she'll be playing bridge online. I'm like, that's exactly what I'm doing. You're not shooting anyone in the face, but you're online gaming. I guess we speak —
Exactly. If you're playing bridge or Wordle with your friends and family — a lot of people have an adversarial relationship with the label "gamer," they don't want to be called a gamer. But the truth is everybody's gaming all the time.
You've been around for 18 months with this company. When you're building a team, what's the most important thing you're looking for in a candidate?
When I'm hiring a candidate, the first thing I look for is really past experience — have they done this job before, and have they done it at a high level? I know this sounds maybe weird, but I also look for asymmetric people — like diamonds in the rough. Maybe people who've been overlooked in the past, and someone I can help succeed in the right format.
Culture is everything.
I believe culture is the only competitive advantage you really have as a very, very young startup. You don't have a real technical advantage, at least not in the very beginning. It's all about — is your team having fun? Can they execute? Are they working hard together? And can they show up to work every day solving really hard problems with a smile?
Common hiring challenges you run into in 2026? An example would be — everyone can juice up their resume now to make them look like an all-star, but when they get in the door, can they deliver? Anything you're seeing that's a challenge in hiring?
Yeah, in 2026 hiring has become a lot more difficult. You have a lot of candidates and they all seem pretty good. But how do you separate the pretty goods from the really truly game-changers that are going to make this business a success? Validating that is very difficult.
When you're vetting candidates these days, how important has AI fluency become?
When I'm vetting candidates, I'd say AI fluency is almost like table stakes. It's just something you need to have. I wouldn't say it's the extra thing that gets you over the line — but if you don't have AI fluency in 2026, it's going to be a short interview.
Your company is newish, but you have some experience now. If you were to give a new founder going at this for the first time any hiring advice — what is that advice?
I'd tell new founders, when you're hiring, the most important thing is to just not settle. Don't settle. It's really easy, especially very early in the business, to just grab your closest buddy and start running. But if you only hire B players, you're going to never regain that cultural momentum you need in the earliest days of your business.
You founded this company, there's probably a big sense of ownership — you want things done a certain way. Talk about relinquishing a little bit of that and trusting others to execute your vision the way you would. Did you have to learn to let things be a little loose?
Dude, you're hitting on a real big sore spot for me. I think one of the biggest personal challenges a CEO has is giving up that control. I've been an entrepreneur for a long time now, but this is my first venture-backed business where I'm not in every meeting. I have a bigger team now than I've ever managed before, a much more complex product that I can't live in every part of. So trusting people to do the job has been a big personal growth point for me, as somebody who's a control freak and wants to do everything myself.
What drew you to Founders League?
I've been a member of Founders League for one year now. What drew me to Founders League was the pickleball — I just love playing pickleball and being active. I'd say that the Founders League network is five stars. Honestly, everyone here is super friendly, charismatic, and many of them have led to great business opportunities.
Specifically, how have the personal connections you've made at Founders League helped you out professionally?
Sure. One of the things that's interesting about Founders League is there's a marketing element to it, which is great for my business. There's a lot of CPG founders here, or founders who have started big brands. So getting their advice and talking about my product and how we could grow together in gaming has been really impactful.
Any unexpected benefits you've found from being a member of Founders League?
One of the most unexpected benefits of joining Founders League is just the importance of camaraderie as I build this business outside of work. It's really good to get out of my adrenaline thinking — which could be 24/7 if I didn't do things like pickleball.
How long have you been playing pickleball?
I've been playing pickleball for two years now.
So you're new to it. Do you feel the level of competition at Founders League has motivated you to be a better pickleball player?
Absolutely. The motivation of Founders League has made me a better pickleball player. I'll never forget my first time playing with the guys — it was just a scrimmage match here at Millbrook, and I think I lost like 3 to 11. One of the guys was like, hey, before League starts you better take some lessons — there's going to be 200 people here and there's going to be high pressure. And I'm like, oh my gosh, I've got to step up my game here a little bit.
I know a lot of the guys we've talked to hire professional coaches. You been doing that in the offseason?
Yeah, I've been practicing. I've been leveling up my game at pickleball, and we actually did quite well in the tournament last season.
Last year you did all right — what's the outlook for this year's tournament?
Last year we made it to the semis in the beginners league tournament. I think I'm going to stay in the beginners league for now, but my goal is to make the finals.
I think my persona on the court is very social. I love pickleball for that reason — you can talk to people in between points. I kind of match the energy. If you give it to me, I'm going to give it right back. But if we're friends, we can be friendly.
The elevator pitch for Founders League is the following: great friends, great community, and really good pickleball.
Upcoming video game release you're most excited about?
Oh my gosh, this is like — how much time do you have? I'd say for upcoming video game releases I'm most excited about, obviously Grand Theft Auto is on everybody's mind. I think it's going to be the biggest game of all time.
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